Zdarrr,
neodpustim si jeste jeden "prispevek". Prave jsem si precetl rozhovor na GameSpy, ktery udelali pred E3 a bohuzel stratil jsem veskere nadeje v tento "projekt" :-(
http://www.gamespy.com/interviews/may03/holland/
takze budeme hrat(nehrat) za hrdineho americkeho letce Jamese Chase (oooo jak originalni :-( ktery prisel bojovat do Anglie v obdobi BoB a budeme s nim bojovat proti desivym zbranim ktere Luftwaffe vytvorila a nasadila ...
a nekolik uryvku z rozhovoru na zaver ...
GameSpy: Do you have access to all the secret weapons from the start?
Lawrence Holland: You can build up your personal collection of aircraft that you have in your own hanger. There are opportunities to win and find aircraft, and then you have the choice to use them later in the game. There's also an upgrade system that lets you improve your planes beyond just weaponry. This is stuff that's patterned after what really happened in WWII. There was this constant upgrading arms race going on between plane mechanic crews on both sides.
.... brrrrrrr, hlavne ten zacatek, zacina se mi delat nevolno :-(
a posledni hrebicek do rakve ...
GameSpy: Would you call Secret Weapons Over Normandy a flight sim?
Lawrence Holland: No.
a abych byl aspon "castecne objektivni" ... ;-)
GameSpy: Is it more of an arcade game, then?
Lawrence Holland: I wouldn't call it an arcade game, either. What we're striving for is the original games I created. We always called them "flight combat" games; the emphasis was not on a highly detailed complex re-creation of the actual aircraft. We're not very complicated ...
IMHO , jasne ze naplno neprizna, ze to bude arkadovite ...
muj verdikt? "Dopíjet, závíráme .... !!!" a zaviram dvere, zvenku ;-)))
- LuboS